SL Statistics: Female Body
Another year, another wave of surveys sent by creators towards their respective customers. But there is only so much each creator can gather through their own fanbase, who are usually leaning a bit towards whatever releases the store has anyway. There are neutral surveys of course, but those usually lack enough answers to paint a good picture, and there is always a chance for skewed results. Strawberry had some amazing ones before being snatched from us by LL!
So why wait for people to fill surveys?
My friend Morri, the creator behind Decima, started working on a shiny new tool after getting tired of seeing so many inaccurate results. After some debugging and figuring out how to track the data correctly, our group launched into scanning as much of SL as we could!
Each of us searched for whatever came to mind, leading to somewhat organic choice of sims. Stores, shopping events, roleplay sims, hangouts, clubs, and other popular sims are covered for sure. We haven’t barged into people’s homes, so anyone who always sits in their home in a low populated area won’t be noticed.
While this is by no means perfect due to a limited amount of data, it should illustrate the distribution of bodies and heads on Second Life more accurately than ever before.
We gathered 12007 unique results. As we gather more data (20k, 30k and so on) I will be revisiting some of these. Here’s all the body results in one image:
There is plenty of information on here, given that there is 12007 avatar samples. I’ll separate them into 2-3 posts instead of overwhelming you right away. So let’s start with today’s big topic.
Maitreya is still the undisputed Queen of mesh bodies. 399 out of 5189 are with the Petite or Flat variant which have been released somewhat recently.
With the simplicity of buying, a reasonable price tag (2750L$), ease of use, and the mainstream appearance to appease almost everyone, it is no wonder Maitreya still dominates SL despite some developers finding difficulty using their mesh devkit.
Legacy has fired to the top of mesh bodies, rapidly gaining popularity due to the quality of its body and next-gen materials. Even with some minor gripes that people have with the HUD and the high price tag (5000L$), it is firmly seated into 2nd place.
Thankfully there is BoM now for wearing skins and tattoos easily on your body, cause I still have nightmares of working on TMP installers. There have also been sales of the body, allowing it to more easily compete against Maitreya.
Legacy’s distribution is: 1040 for Legacy, 386 Perky, 23 Pregnancy.
Inithium Kupra is the newest big body on the market, and surprisingly already high in popularity, taking down Belleza from the 3rd spot it lead during the majority of our gathering. Coming from the creators of Sking at a price point of 3999L$. As long as they don’t start creating too many variants of their body might as well become widely supported.
Currently the check doesn’t distinguish between Kupra and Kupra Kups variants. But in the following updates it will. On its release there was a sale, helping Kupra enter the market with a splash. And now more and more creators are flocking to create items for it, but there have been some concerns due to how drastically different it is from other bodies.
Belleza was leading for 3rd spot for a long while before Kupra eventually surpassed it by just 18 more users, and has proven to us that creating too many variants of a body doesn’t pay off. The distribution? Freya 445, Isis 45, Venus 15.
Too many variants of a body appear to be way too much work for creators to incorporate into their items. While Legacy Perky only adjusts breasts which makes it easy, Isis and Venus completely change the body leading to far less support.
…And then each of them have 3 different breast shape options.
On top of that, Belleza only supports BoM in a bandaid fix instead of having it integrated in the HUD for the ease of use. For 4499L$ Belleza was the choice for people who wanted a different body type when there were only Maitreya-Slink-Belleza choices, but that time is fading away.
Luckily a lot of stores still have Belleza Freya support, ensuring that the users will have plenty of choices, but the future is still a bit uncertain.
There are 371 (4.1%) users without a recognized mesh body. Some are wearing full-covering outfits and have detached their body so they are skipped. Also this category includes mesh bodies that aren’t detected correctly, either due to lag or due to the mesh body not being registered in the scanner itself. Most of the bodies would end up in the Others category due to the low number of users.
Surprisingly we have noticed that some people are still not using any kind of mesh body. Some do use mesh hands or feet, but we didn’t mark those as wearing a full mesh body, so they also fit this category.
If there is some notable brand missing, please let me know in the comments! We’ll try to include everyone.
Slink. What to say? The first store to create mesh feet and popularize them, and probably the first store to break 1 million USD in profit in a single year (~2009) due to that same reason. Among the first to update to support BoM and Bento. Yet now falling from the top 3 and declining due to new trend of thicker and curvier bodies.
Their shopping experience is confusing with body parts offered separately, but the bundle with everything included is priced about the same as Maitreya. Their mainstore certainly needs an update in layout and visuals. Splitting their body in two variants (Hourglass 237, Physique 52) made sense initially while the support for both was heavy, but since then the support for Physique has been dropping. Slink bodies are still good with one of the best optimizations on the grid, and many creators are still supporting Hourglass due to its continuous maintenance.
Hourglass remains as one of my old favorites, the owner is releasing some tutorials on how to work with her devkit which is great to see to encourage support for the body and help people create their own items. I’d love to see some big updates from them or even a brand new body, and I am surprised they didn’t expand their team through all these years.
TheMeshProject is surprisingly still used despite being closed. 209 ‘full’ versions and 30 updated free ones. It was heavily discounted and even given away at the end of its lifespan, never truly leaving ‘beta’ state. Legacy currently gives away 1L$ updated version of TMP and sells a version with advanced material editor, but you cannot update your old purchases into it which places it into a weird position.
The arm positioning on it was the main reason it was strange to work with for mesh items as it was at different position than every other body, and TMP’s server side installers were a redundant nightmare that turned creating an applier into a ritual of boredom.
V-tech is an addon for Maitreya and Belleza Freya. Now heavily focusing users of Maitreya, with 147 counts for it, and only 2 for Freya.
Abar ebody is not someone I expected to see on this list! With distribution of 96 for Curvy, and 26 for Classic. Not much to say except that I am curious to see if they can grow, as they have been prevalent on marketplace but with only a limited support from clothing creators.
Utilizator Kemono is also very present, while we have not focused on exploring anime and furry sims, in the future I do want to check out some more as Utilizator seems popular with certain groups on Second Life that support it.
Numbers: Kemono 98, Avatar 2.0 with only 7.
A body I never heard of before, but apparently it has BoM and while it costs 2999L$ normally, it can be obtained for free in-world if enough people sign it up for it. You still need to buy the HUD which is 197L to get BoM and alpha cuts you want. It is mostly compatible with Maitreya clothing and Slink shoes, but your results will vary per item.
Others – Rebirth Eden, ilrune body, Signature Alice, Sking Katena, take the rest of the cake. 9 users!
Worth repeating is that we had 371 null results, meaning that we could not detect their body. Either because they were not wearing one, or they had a body that is not on the list.
Curiously, there’s a few people wearing two bodies. We didn’t count them for this (approx 10), but it’s worth nothing that some have combined the bodies through alpha. While others just… never noticed they are wearing duplicates? Or maybe we caught them mid-change? Who knows!
That’s it for now!
I’ll be writing up next article tomorrow. Stay tuned for a look at Male Bodies, and after that Female and Male Heads!
Edit: Male mesh body statistics are here!